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Juice Agency

juice.agency

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Screenshot of Juice Agency
Creative StudioPublished
  • Animation
  • Large type
  • Light
  • Editorial

Palette

Typography

  • Primary

    Riposte
    Weights
    400, 500, 700
    Fallback
    Arial, Helvetica, sans-serif
  • Mono

    Juice Mono
    Weights
    400
    Fallback
    ui-monospace, SFMono-Regular, Menlo, monospace
  • Secondary

    Unknown
    Weights
    400
    Fallback
    Arial, Helvetica, sans-serif

About this design

A creative agency homepage that turns its opening screen into a cheerful illustrated poster: monumental cream lettering on green becomes the stage for a hand balancing a continuously rotating basketball.

Prompts

Six prompts, in build order. Each one describes the visual language, not the original site.

  • Main build prompt
    Create a full-viewport creative-agency landing screen led by this signature: huge warm-cream, wordmark-like display letters act as a background wall while a coral basketball with animated dark seams balances on the raised index finger of a pale-aqua illustrated hand. Use the following dimensions and timings as reconstruction targets inferred from the reference, not exact measurements of the original implementation. Frame the desktop hero at 1920×968 (≈1.98:1); preserve that aspect ratio for any canvas, poster, or video asset.
    
    Use a flat leaf-green page ground (#5CA75D), cream type architecture (#FFFEE8), near-black editorial ink (#111111), coral ball (#FF8053), pale-aqua hand (#B6DDDA), blue hand linework (#1B68D8), and tiny yellow nail accents. There are no gradients, texture overlays, card shadows, frosted glass, or generic section grids. Keep the page visually like a screen-printed animated poster.
    
    Build a relative-positioned hero with min-height: 100svh and overflow:hidden. Place a massive decorative display word behind everything at roughly 71–76vw wide and ~53–57vw high, about 10% from the top; set it in Riposte or a similarly blunt, heavy grotesk. It should be cream, tightly tracked (~-0.07em), roughly 520–650px at this reference width, with exceptionally deep rounded letter interiors. The letters are scenery, not a headline: use an original word or abstract lettering and provide accessible hidden text if needed. Let the hand and ball overlap it at centre with the ball in front.
    
    Place an original black silhouette mark at about 40px from top and left. Center a narrow pale-aqua announcement link near y=36px, around 440px wide and 34px tall, in Juice Mono at ~14px uppercase. At the upper right, make a ~48px black square menu control with two thin green lines. Give all controls descriptive aria-labels and visible keyboard focus outlines.
    
    The coral ball is roughly 410px in diameter, centered around 53% viewport width and 53% viewport height. Create it as an SVG circle with several clipped, dark-brown, thick curved seam paths. The finger rises from the bottom centre and meets the ball’s underside; the hand is roughly 250px wide, begins below the bottom edge, and has a naïve editorial-illustration quality: flat aqua fill, 3–4px cobalt contour strokes, yellow painted nails, and slightly irregular curves. Use your own hand artwork, not recognisable source artwork. Put hand at z-index 3, ball at 4, type at 1, utility navigation at 8.
    
    Set an original two-line, left-aligned service statement around x=40px and y=715px in a dark Riposte face at ~37px, ~1.28 line-height; add a shorter bold line about 38px below it. Counterweight this with a small right-aligned mono descriptor around x=1710px, y=710px. Put tiny mono contact metadata at lower left and a location/time-style readout at lower right. Use entirely original text. The small labels should be around 14px, letterspaced lightly, and almost severe against the playful art.
    
    Reproduce the observed life through only the ball’s moving seam geometry. A practical approach is an SVG with a circular clipPath and a group of seam paths that slowly rotates/recomposes, or a canvas/video layer at the same 1.98:1 stage ratio with a transparent ball area. Keep the coral silhouette stationary, preserve the finger-to-ball contact point, and avoid a literal spinning texture if it looks mechanically perfect. The rest of the poster should stay still. Respect prefers-reduced-motion by showing a static but fully drawn ball with an alternate seam arrangement.
    
    Use semantic header, main, nav, buttons and links. Ensure contrast for black text over green; make targets at least ~44px. Use CSS transforms for animation, contain paint/layout where useful, pause decorative updates offscreen, and load the illustration with explicit width/height to prevent layout shift. Prefer inline SVG and DOM for this flat composition; reserve the existing canvas-like scene only for the isolated changing ball if it produces a cleaner animation. Do not add testimonials, portfolio cards, a conventional hero CTA, scroll-jacking, shadows, or extra ornamental objects.
  • Build frontend
  • Generate assets
  • Add animations
  • Responsive polish
  • Final visual polish

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These prompts describe a visual language: composition, rhythm, type scale and motion. Build with your own branding, copy, logos and imagery — the design and content of Juice Agency belong to their authors.

Build Recipe

Framework

  • Astro· Detected
  • Astro
Agent
Claude Code
Model
Claude Fable 5.1This is a high-fidelity, single-page poster composition with a custom vector scene and restrained looping motion, best served by careful CSS/SVG implementation rather than advanced 3D tooling.

Creative tools

  • Recraft

Libraries

  • Canvas· Detected
  • GSAP
  • SVGOMG

Special requirements

Custom editable SVG illustration with deliberately hand-drawn contour paths; a canvas-backed or video-backed looping basketball seam animation; accurate local webfont licensing/loading.

AI Replicability

90 / 100

The flat vector system, broad typographic composition and isolated looping motion reproduce reliably with current tools; the main remaining challenge is matching the charm and line quality of the bespoke illustration.

Main remaining challenge

Creating a substitute hand-and-ball illustration whose intentionally imperfect outlines, anatomy and rotation read as playful rather than generic stock vector art.

The design and branding of Juice Agency belong to their authors. InspoToCode documents its visual language as a reference; anything you build from it should carry your own branding, copy and assets.

Design analysis

Radius
The giant letterforms have deeply rounded internal and outer corners; utility banner corners are lightly rounded (~2–3px), while the menu is a sharp black square.
Buttons
A slim pale-aqua announcement strip sits top-centre; the sole icon control is a ~48px black square containing two fine green horizontal strokes.
Cards
No card system. The composition deliberately treats typography as architectural scenery rather than placing content in panels.
Shadows
None visible; retain flat colour fields and avoid elevation.
Borders
No conventional borders. Illustration seams are dark brown, hand contours are saturated blue, and controls rely on solid-fill contrast.
Spacing
A generous ~38–40px outer inset anchors the corners. The huge type occupies roughly the upper 63% of the frame, leaving an open lower field for supporting copy and illustration.
Container
Full-bleed fixed hero stage matching the wide 1920×968 reference ratio; no centered max-width content wrapper.
Navigation
Black mascot-like mark at upper left, centered announcement link, and square hamburger control aligned upper right.
Imagery
One custom flat vector illustration rises from the bottom centre: pale aqua hand, yellow nails, blue contour lines, and a coral basketball. It overlaps the lettering rather than sitting beside it.
Gradients
None; use solid, slightly warm and playful flat colours.
Layout
A poster composition: giant wordmark-like letters fill the top, rotating ball at centre, hand below, large left headline, small right descriptor, and tiny contact/location metadata in the lower corners.